Thursday, December 27, 2007

Seasons Greetings from Paramina Rift

Not many pictures taken in the B A Start household this holiday season. Since I know, gentle reader, that this troubles you, I have included below instructions for a do-it-yourself picture of Alex's Christmas.

Step 1: Get a picture of Alex's face.

Step 2: Get a picture of a Nintendo DS.

Step 3: Place the item from step 2 on top of the item from step 1.

Step 4: Imagine the sounds of festive music and the children's-toy smell of Swiffer Wet-Jet fluid.


Finding a place for oneself in the finely-tuned clockwork that is Her Worshipfulness's family Christmas can be a challenge for a clumsy laze-about like myself. I can stand around in the kitchen and wait for orders, looking all the world like a geeky Jack Ryan aboard the Red October as the gruff officers of Christmas step over and around me as if directed by some silent language I was never meant to learn. Or I can stay out of the way, which is sure to lead to some spat about my perceived inertia.

This holiday season I tried a new tack: "honey, I'll be right here playing DS. You just let me know if you need any help. ANYthing. Opening a jar, picking up a dropped spoon, whatever. Just call me." It worked out fairly well, I believe, but the ubiquitous stigma against video games earned me few points if any with in-laws.



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Sunday, October 28, 2007

Go!

Everything is funnier with seventies-style music.




There's a single synapse in my head which insists there's some pac-man glitch that allows for the kind of switcheroo the protagonist in this video pulls in the alley. That synapse, I fear, is wrong.



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Monday, September 3, 2007

It Is Absolute

Obsessive B A Starters may remember I wrote an article for the Buffalo Spree holiday guide stating that the strip of Delaware Ave from Target to Kenmore Ave is the city's video game corridor. Gamecrazy, EB Games, Gamespot all within walking distance -- add in Target and Blockbuster, and it's the major industry for the block.

Yesterday, driving back from the heinous suburbs, I passed a new game store on Delaware a block up from Kenmore. Oogie Games, LLC -- or at least that's what the tarpaulin/sign says. I can only assume the owner read the article and decided to jump on the wagon before it gets too crowded in Buffalo's Akihabara.



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Wednesday, June 20, 2007

Grinding

Avid B A Starters will remember the Final Reality post, in which we discussed using experience points to track one's progress in real-life goals. Here's the idea in webcomic form:





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Thursday, May 17, 2007

Playoff Living, Installment the Fourth


First #4: 2nd Intermission Geekiness

Greg and I attended that game against the Leafs where the local boys came back like fifty goals in the last seven picoseconds of play. T'was awesome.

In between the second and third periods, we opted to risk ejection for wanton nerdosity and catch a little DS. One of the young bucks sitting next to us craned his neck over, presumably to drunkenly taunt us. "So, you two are connected wirelessly, right?" he asked.

The tradition has stuck, in a fashion reminiscent of that Gradius game that would play on the Jumbotron at the second intermission in Blades Of Steel.



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Wednesday, April 18, 2007


Watching Dipietro's little flip-out (read: stick breaking) tonight warmed my cold, black heart.
It reminded me of Blades of Steel.



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Wednesday, March 21, 2007

More Theory

Not to bring up the video games as art topic again, but here's a decent article on the topic. And here's a quote from it:

Molyneux says he and his crew at Lionhead Studios (now part of Microsoft) take a similar approach to creating games. “Does a painter decide to make art or paint a picture? Does a composer decide to compose a piece of music or make art? Does a film maker want to make a film or art? I think they're more concerned with evoking emotions and creating something meaningful and enduring.

“I set out, especially today, to instill emotions in the people who interact with my games, which are broader and more visual than they have been before,” he explains. “I want players to feel a range of emotions, not just excitement—that is my ambition. If on this basis some critics describe this as artistic, then I will feel like I have succeeded.”



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