Tuesday, August 30, 2005

I may tell you to run

Today, I send you on your way to other parts of the nets.

Here's a story on the Playstation symbols, and what their common meanings are in Japan. Found on digg.

In unrelated news, Peter now has a blog. Enjoy.

And, just in case you were wondering what to do with your mouth tonight, Ginger Altoids are frackin' awesome.


Sunday, August 21, 2005

Big Paper

What happens when a videogame fanatic marries an illustrator? Arguments about concept art.

My argument: The person on the left is a girl.
Hers: Nuh-uh.
Mine: Yes-huh.

After a little reading, it would appear that the "nuh-uh" line of reasoning is the correct one. But cut me some slack here -- look at those eyelashes. I'm holding out for the game to see if 'he' ends up being a girl in disguise.


Saturday, August 20, 2005

We're all like this.

As the life-consuming MMORPG's and my efforts to resist them have been on my mind recently (heck, I've only posted once since first talking about it), that's what you're getting today. It's like they're frickin' following me around, waiting to pounce. Here's an excerpt from a recent email from one of my brothers:

"I picked Final Fantasy XI back up again. I dropped it about 7 months ago. Now with a lot of the nwer update the game is great and it helps that I'm not making some of the mistakes I made before. Like bad gil spending and not sticking with a class."

It's always good to hear your brother is learning from his digital mistakes. Wouldn't want him besmirching the family name in the online world. Also, why play a game that's so similar to real life? Spending money poorly and changing careers frequently have repercussions? Doesn't sound like much of a fantasy to me.


Sunday, August 14, 2005

Close one

I played a dangerous game yesterday. I discussed Worlds of Warcraft with a friend. Several of my friends and relatives have fallen prey to the Massively Multiplayer Online Role-playing genre, spending hours of their time running around in fake worlds with other enthusiasts. My understanding of the gameplay went as follows:

#1 - It's just like a regular videogame, but there all kinds of annoying real-world people running around bugging you.

#2 - You start off and people pick on you because you are new. Then you spend all kinds of time doing boring shit because you need to level up. Once you're at a respectable level, the newcomers ask you for stuff all the time.

#3 - Any time you do too well, the company that maintains the game sends somebody in to slap you around.

#4 - It's expensive, time-consuming, and unforgivably geek-ass.

Now, all of these things may or not be true. Nonetheless, people just love the hell out this Worlds of Warcraft game. So what's the draw? I've heard that the social aspect is fun, that you team up with your friends and do stuff, that there's a great deal of variety of diversions. Still, though... pretending to be a magical elf-warrior? Come on.

So, I quiz a compatriot of mine on the game last night. His answers were satisfactory. Almost too satisfactory.

So, you don't have to fight anybody?
No, man. I don't player-kill. And you can level up by doing quests. Like "bring me some stuff" kind of things.

What do you do?
I'm a tailor. I make armor, bags, and stuff like that. I sell it to people, or give it away.

Are there sports?
Kind of. There are places where you can join a team of capture-the-flag and stuff like that.

This all sounded fine. A lot better than the "go hunting for beasties, raid their dead bodies for currency, spend that currency on better gear, repeat" formula I expected. As he went into detail of how the various races and classes interact, something caught my fading attention: "...different languages..."

Turns out the different races speak different languages, and if your character doesn't speak them, the text the other users type come out as gibberish. As a language-geek, this raised a mighty eyebrow.

Fortunately, there's no way my machine could run the game. Otherwise, I have a real fear that some night I'd end up drunkenly setting up Atharien, the Enchanter Linguist.


Friday, August 12, 2005

Continuing saga

So, I figured out to do with the old NES -- fix it. Now if I could only find my damn games. Basement? Closet? My brothers? College roommate? I know I've got a light gun and a game genie around somewhere too. I'll keep you posted.


Tuesday, August 9, 2005

Touching is good.

I continue to lay the groundwork for my pending purchase of a Nintendo DS. Today, on yet another trip to Target, I showed Her Worshipfulness Nintendogs, complete with cooing "awwwlookatim" noises, and even she could not resist the cuteness. Everything is going according to plan.


Sunday, August 7, 2005

Bwa ha ha ha haaaaaa...

Recently played Castlevania: Seemphony Of De Naaayt. Fantastic game in which you are the son of Dracula and some human chick and are trying to keep ol' Vlad from returning to life because you like people. There are four different endings, depending on how you beat the game. I took the time to get the fourth ending, and let me tell you, even having removed any "oh my god this is so frickin cheesy" thoughts from my mind, I was disappointed.

You see, in the third ending, the son of Drac tells his boon companions that he's off to kill himself to end the line of Nosferatu forever. In the fourth, it's the same deal, except that one of the said companions runs off after him, apparently under the impression that her amorous intentions would keep him from driving a stake through his heart.

Are you kidding me? If you're going to go through the effort of making a tale of Gothic horror, don't make the ending be about getting the girl. Where's your head at, Konami?