
I saw of these one time. IN A DREAM. Figures my clairvoyance would be limited to videogames.
Information, news, and thoughts on the ins-and-outs of the gamer lifestyle. What we do, how we dress, where we go and what we bring there.
Words on zee nets is that someone is thinking about a Firefly video game, a massively-multiplayer online deal. This is dumb. You want to make something good? Here's how you do it:
#1: The base ingredients. What do we know about the Firefly universe? Interstellar travel, psychics, cannibals, and legalized prostitution.
#2: The spices. Q1: What does Firefly feel like? A: Old West. Q2: What's fun about Firefly? A: The language, sharp-shooting, wild stunts with spaceships, Kaylee.
#3: Mix until smooth. So, what we want here is a workable plot line which fits in the 'verse but doesn't feature any of the main characters. E.g. -- playing as Luke Skywalker is lame, but playing as Kyle Katarn is awesome. We'll set this in the post-unification, pre-Serenity timeframe.
You play as a newly-recruited Alliance agent who is sent undercover to gather up a young woman from a far-flung dirthole planet. You book a seat on a civilian transport (NOT the Serenity) and head out. You have some adventures on the way there and get to know the crew.
Once you get to Dirtonia, you discover that the woman you have been sent to bring in is a Companion, and a psychic one at that -- which makes her wicked good at her job. The Alliance wants her for the River experiment. You, being a good guy, decide to go rogue.
The overall plot pits you against an Alliance bigwig who is oppressing a dusty planet known for harboring Browncoats during the war. You and your ragtag band of misfits (you end up Captain, due to some serendipity) free the locals from his reign, cleaning up the single-horsed town.
Gameplay switches back and forth between rpg-action and flight-sim (reavers are out there). You meet up with various lesser characters in your travels (e.g. the Serenity's original engine guy -- you know, blonde tattoo dude? -- is on your crew.) and hit some of the locations from the show. Lots of shooting, quipping, and Blue Sun cola.
Joss? Call me.
Add this to the litany of cautionary tales regarding the complete uselessness of the staff at videogame stores.
My dear old grandmother plays bridge regularly. She had a copy of Hoyle's Classic Games for her PC, with which she would practice her mad brizzidge skillz. The CD disappeared, and she needed to reinstall.
Now, one would think that if an old lady were to walk into a videogame specialty store with the case for an earlier version of a current title -- a title which was in stock at the store, no less -- and ask for help, she would leave with a newly purchased game. There, gentle reader, is where you would be wrong. Dear old Grandma was informed that they did not have the game and that she should leave with haste. I assume she was asked if she wanted to pre-order Madden '08.
On my recent visit to VT, a stop was made at the mall. Now, I'm not good for much, but finding videogames? Come on. I walked in, looked under "H", found the game, and purchased it. Clearly I have some kind of preternatural ability. What else could explain how I was able to make the game appear where none was there before? I certainly hope her bridge acumen improves, what with me foresaking my immortal soul and all.
I promise this isn't really about videogames. I mean, a little, but not much.
The black and pink versions of the DS Lite are being released in the US quite soon. 'Onyx' and 'Coral Pink', I should say. Now, in Japan they called it 'Noble Pink'. Why the switch?
Does pink mean something other than 'feminine' in Japan? Is it associated with the nobility there, as blue and purple are to the anglosphere? Are Japanese more likely to respond well to concepts of nobility and class structure? Does Nintendo fear we will take up arms against their nobles and overthrow them, establishing 'Casteless Pink' and 'Merit-based Salmon' DSes?
Esquire recently published an article about the fact that serious criticism on videogames does not exist. No incisive essays, no erudite articles, just "dude, looks like Star Wars: Jedi Knight: Jedi Outcast II: Jedi Academy* is gonna be sweet" stuff. As someone with experience reviewing games, I feel I must state the following: videogames are not art. They just ain't.
It takes a lot of artists to make one, and some of them can have truly brilliant imagery, but I have yet to see the game that's art. Artistically presented maybe.
In my (albeit limited) experience, professional criticism often takes one of two forms:
A) The secret decoder ring. "Here's what the artist/author/composer is trying to say, dimwit."
B) The petri dish. "Here are all of the religiosociopoliticaeconoclimatic factors kicking around in the spacetime locale in which the artist/author/composer worked. Put it all together, and how could he not end up writing this? Hmmm, dimwit?"
These approaches require that the author actually be saying something, whether he means to or not. I'm just not seeing it. When I sit around and talk about games, relevance never comes up. This is due mainly to the fact that it's not there.
I mean, come on. Let's give it a try.
"The major statement made by Tony Hawk Pro Skater 3 comes to its zenith when the audience unlocks Darth Maul as a playable character. At that precise moment in the play experience, expect to turn to your fellow aficionados and reverently gasp the syllables "skateboarding is totally fucking awesome". "
"In summary, after witnessing the stunning victory of Natalie Cook and Kerri Ann Pottharst at Sydney, Team Ninja's 2001-02 Japan had begun to taste the beauty of the occidental sport of volleyball, which, in combination with the new Xbox's hardware and man's enduring fascination with breasts, made a perfect world in which to develop Dead or Alive: Extreme Beach Volleyball."
Please.
Looks like ma bookie Del is slowly working his way towards stardom, his likeness appearing in an ad for what appears to be for a videogame in which you point at the sky and say "Holy shit, it's the Christ!". Maybe you kill demons or something.
I normally eschew discussions of religion on B A Start, but here's what bugs me about the rapture. So, all the good people go to Heaven and everybody else stays of Earth, which has recently been transferred to new ownership. What kind of Heaven is it to watch loved ones suffer at the hands of Satan? I mean, you get up there, look around, and notice a few coworkers are missing. Doesn't that bug you a little when they hand you the harp, the knowledge that people you know will spend a thousand years being tortured? Or is that the kind of thinking that gets you kicked out. Either way, it just doesn't sound all that heavenly to me.