Friday, June 13, 2008

Juicy


When I heard Penny Arcade was going to step out of the critic's bubble and release an actual game, I expected a goofy title containing a surfeit of dick jokes, oblique Lovecraft references, and general oddity. Upon downloading On the Rain-slick Precipice of Darkness: Episode One, I was pleased to find that not only were the aforementioned qualities to be found in abundance, but that the game happens to be one of the most enjoyable I have ever played. Buy it right away.

The real key is the battle system. Rainslick uses a combo turn-based and real-time approach (like FFX-2 or FFXII) and features limit breaks, summons, and a quick-twitch block ability which cuts down on the unavoidable finger-drumming time. Much, much better than I expected from a $20 game.

Naturally, the art is going to be a major part of a title based on a webcomic. I would almost compare the experience to Okami, in that the sense of playing the comic comes through very well.

In addition, Rainslick seems tailor-made to avoid my pet peeves and tickle my pet fancies. For example, you can save anywhere. Screw that 'save-point' bullshit. There's stuff to unlock, stuff to find, stuff to upgrade. All kinds of stuff.

One note: many reviews describe the game as steampunk. This is not true. Zero steampunk. #1 - It's set in the 20's. #2 - None of the playable characters are scientists. #3 - No brass. #4 - Too many mimes.

And how does one not love a game that features the Fruit Fucker 2000?



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Wednesday, April 16, 2008

Hey! Listen!

Allow me to geek out for a moment. I share with a life-long obsession: familiars.

I don't know what else to call them really. Pet-like little guys that fly around your shoulders and help you with stuff. These are, of course, completely fictional to date.

I believe it started with Tron. That little Bit guy (in Spanish below) flitting about left a serious imprint on my young geek sensibilities.



Years went by, and as a college graduate I played The Legend of Zelda: The Ocarina of Time. Widely considered the best game ever created, many people criticize Navi, Link's constant counterpart. Yes, perhaps her persistent wheedling can get a little annoying, but she certainly fits the bill as a familiar, and thus I love her.



Not geeky enough? OK, fine. Once I got an Xbox, the mysteries of Halo became my playthings, including 343 Guilty Spark. A lunatic librarian made by an long-dead alien race. How could I not go for that?



Still not satisfied? My favorite of all time is Bao-dur's remote from KOTOR2. It's a Jedi training remote familiar. FEEL THE AWESOMITUDE!

Now, what's a boy to do? Essentially, what I'm dreaming of here is a flying, voice-activated iPhone with a great AI system and a personality.

Well, seeing how this would require a level of tinkering far beyond my own, obviously the only option is to build my own steampunk familiar in Second Life. And yes, Sparky the etherworks pet is coming along just fine, thank you for asking.



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Thursday, April 10, 2008

Mean, mean pride

Has anyone else noticed how many songs from Rockband are on the radio?

Sure, it might be an increased awareness thing, but following Gimme Shelter with Tom Sawyer just smacks of a bit more than coincidence.



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Tuesday, March 11, 2008

One-and-a-half Life

Second Life intrigues me. Millions of people gadding about, creating whatever they want and doing as they please in a completely user-maintained environment. No shooting, no competition, just wandering around.

Maybe it's the similarities with the Metaverse from Snow Crash (a fave). Maybe it's my HR-geek sensibilities, since companies all over use it. Whatever it is, I want to know more.

Now that I am the proud owner of the star-blessed lappy-so-happy, I am actually able to run Second Life (albeit with limited graphics). I set myself up a character, skimmed the orientation stuff, played dress-up, and got to it.

But, got to what? What the heck do people do on this thing? My initial wanderings produced nothing to maintain my interest. One of the sites I reference from time to time in my steamjournalism is The Heliograph and this guy talks a lot about a steampunk locale in Second Life. I figured I'd swing by.

Okay, so Victorian-style buildings, Victorian-style clothes... by this point I still haven't figured out the draw. By happenstance I come across a library. Someone has built a library, making public domain Vic Lit available to read in-game. I pull up a chair and start on some Jules Verne.

In other words, I end up doing EXACTLY WHAT I DO IN REAL LIFE.

Alex in real life:













Alex in Second Life:













Apparently, the way I live my Primary Life is pretty well-suited to me. Even in a fantasy world, I end up holed up somewhere with my nose in a century-old book.



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Sunday, February 3, 2008

Without End

Chi-Mark has posted another salvo on the videogames-as-art debate, so get over there and read it.

Also, I just realized I never linked to his blog. Dick! Problem to be resolved shortly.



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Saturday, January 26, 2008

Blog Post of Obfuscation

Anybody else find it strange that the next Bond movie is apparently a sci-fi Castlevania game?



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Tuesday, January 22, 2008

The Two Great Tastes

Sarah Michelle Gellar owns the movie rights to American McGee's Alice. Today, scifi wire posted a lil' interview with her in which she describes some of the issues she has run into getting the thing airborne.

Calling the movie "the frustration of my life," Gellar joked: "I'll do it if I have to get down and write it myself one of these days. I may have to."

Dear Ms. Gellar -- call me. I live to serve.



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